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Currently, both outline methods render a darkened outline, there is no support for tinted outlines.
Cel shading (no textures) - Dual Tone Cel Shading
it can be added in Animaze Editor as mesh component
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Edge outline width - used by the expanded shell/outline shell method. Controls the size of the outline. Currently, the edge is always black.
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Cel shading w/ texture - Multi-tone cel-shading
Multi-tone cel-shading enables a finer detail of the rendered surface through use of various textures, that control the intensities of the diffuse, specular tone, and dot-based edge detection.
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