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Texture Alterator – basically a gradient color mask used for dilation of the pupil which can be fed by animation data. In order to attain this, you must have a unique mapping for the eye, placed in its center. The mask with full intensity (white) must have the size of the pupil, while the gradient from white to black must have the size of the iris.

Color Customization Maps

Animaze supports 2 types of color customizations, and we are detailing them below:

Classic color customization

Allows full-color control. Uses two textures: a Customization mask and a Desaturated Diffuse (grayscale)texture.

For example, for customizing the Crown King prop pictured below , that has the respective Diffuse texture, you will need to create:

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  • a desaturated Diffuse texture - lighter in color because the colors from customization mask will be overlayed on this texture 

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  • a Custom mask RGBA texture with info on all channels - break the parts you want to color separately. The green part represents the green channel, red for the red channel, and blue for the blue channel.

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The next step is to add these customization maps on your item. Do so by followingthis tutorial.

 

Hue Shifter color customization -

Obtain more details and color variation, with less control over individual colors.

  • uses only an RGBA texture

    • the texture must contain a black alpha channel

The hue shifter makes method use of a color average that you need to calculate from the diffuse texture. Here is how:

  • open the diffuse texture in Photoshop 

  • make a selection of each part from the customization mask on the RGB channels (in our case, the prop has the gold part and the jewels part)

  • go to FILTER > BLUR > AVERAGE

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Select the color with color picker, afterwhich you need to copy the color code you obtain and add it in the Editor with prefix FF. See example below:

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The code above is used further in Animaze Editor, to be set in the Customization Options, for Color & Average Color:

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In the example above, we selected the golden part of the crown to show how it needs to be done. The same procedure must be ran for the parts of the diffuse texture that contain the jewels.

Add the Hue Shifter customization through Animaze Editor, as shown here.