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Material component dedicated to hair shading, giving a characteristic double scatter "shine" to the hair surface. The technique uses two specular components that can be moved independently, rendering two highlights. The Another technical aspect, the specular is oriented along the texture mapping
The “Hair” component will orient the specular along the direction of the texture mapping and shift the specular mask of the hair in order to obtain that specific “shine”.
Asset requirements
Specular shift texture
Secondary specular Mask
Material Options
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Option
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Description
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Specular shift texture
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Secondary specular Mask
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computed using the point tangent rather than the normal.
Asset requirements
UV mapping should be in the direction of the hair strands geometry
Specular Shift Texture - shift the specular highlight on a per-pixel basis
Secondary Specular Mask - controls the secondary specular highlight, and can mask certain areas
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where the highlight shouldn’t be present (0 the specular will not be visible, 255 full specular)
Material Options
Info |
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Material Options can only be modified from the Animaze Editor. |
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Option | Description |
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Specular shift texture | |
Secondary specular Mask | |
Primary specular shift | Move the position of the main highlight |
Primary specular shift color | Change the color of the main highlight |
Secondary specular shift | Move the position of the secondary highlight |
Secondary specular shift color | Change the color of the secondary highlight |
Use Binormal | Swaps the direction in which the speculator is read |
Alpha test | Decides what is visible and what is transparent, what is discarded by the alpha test will be rendered transparent. |
Alpha test reference | Alpha test reference value |
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