Overview
Material component dedicated to hair shading, giving a characteristic double scatter "shine" to the hair surface. The technique uses two specular components that can be moved independently, rendering two highlights. The specular is oriented along the texture mapping
The “Hair” component will orient the specular along the direction of the texture mapping and shift the specular mask of the hair in order to obtain that specific “shine”.
Asset requirements
Specular shift texture
Secondary specular Mask
Material Options
Option | Description |
---|---|
Specular shift texture | |
Secondary specular Mask | Controls the secondary specular highlight, and can mask certain areas that the user does not want to appear (0 the specular will not be visible, 255 full specular) |
Primary specular shift | Move the position of the main highlight |
Primary specular shift color | Change the color of the main highlight |
Secondary specular shift | Move the position of the secondary highlight |
Secondary specular shift color | Change the color of the secondary highlight |
Use Binormal | Swaps the direction in which the speculator is read |
Alpha test | Decides what is visible and what is transparent, what is discarded by the alpha test will be rendered transparent. |
Alpha test reference | Alpha test reference value |