Bekmann Specular Component
The Animaze shader provides two types of specular highlight models: the classic Blinn-Phong distribution and the Beckmann distribution. The Beckmann specular is used in combination with Subsurface Scattering and Translucency components, to better approximate how light refracts, scatters, and reflects on skin-like surfaces, but it is not limited to that.
Asset Requirements
Roughness - float value - a parameter between 0 and 1 measuring the surface roughness. Small values are shinier, larger values are rougher.
Scatter + Translucency
Beckmann specular