Diffuse Component

Applies diffuse color to the rendered surface based on a provided texture. 

Asset requirements

  • diffuse texture – RGBA texture. The diffuse texture holds diffuse color info of the rendered surface stored in RGB channels.

  • Alpha channel is used to specify transparency

    • 0 (black) areas for full transparency

    • towards 255 (white) surfaces get increasingly opaque.

Note!

Using Alpha cahnnel as a transparency control over the rendered mesh is not enough to get the desired effect. You’ll need to switch the render queue to Blended or Alpha Test.