Skinning Component
Animaze does all the skeletal animation skinning on the GPU. This component informs the Animaze system to add skeletal animation to the item in question.
Asset requirements
The geometry needs to hold skinning information. Vertex weights are capped to 4 influences.
If there are more than 4, then the extra influences will be detected at import in Animaze Editor and will redistribute them automatically. This can lead to an unwanted edgy result of the geometry, so we recommend limiting the influences to 4 per vertex.