/
Animated Textures Component

Animated Textures Component

Overview

The Animated Textures Component allows for a simple frame-by-frame texture animation to be applied to the rendered surface as a Diffuse Texture, Normal Map or Specular Map.

Asset requirements

  • RGBA texture that will override the static Diffuse/Normal Map/Specular components' texture

    • tiled (rows and columns)

    • each cell has the same dimension (e.g. 4x4 of a 512 will result in a 128x128 tile frame)

    • use all tiles (e.g. 4x4 will have 16 frames of animation if you fill only 15, the 16th will be rendered anyway)

Material options

  • Nr tiles (rows and columns)

  • Use smooth Frame Blending (transition from frame to frame with a fade)

  • Nr frames per second (play rate)

  • Apply to Diffuse/Normal Map/Specular Map

  • Use as Texture Pose (will show up in the Poses menu for the Avatar, this is great if you want to swap makeups)

Related content

Cubism Animated Texture Components
Cubism Animated Texture Components
More like this
Animated Alpha Noise Component
Animated Alpha Noise Component
More like this
Skin Dot Mapping Component
Skin Dot Mapping Component
More like this
Materials & Textures
Materials & Textures
More like this
Fur Component
Fur Component
More like this
Hair Component
Hair Component
More like this