Animated Textures Component
Overview
The Animated Textures Component allows for a simple frame-by-frame texture animation to be applied to the rendered surface as a Diffuse Texture, Normal Map or Specular Map.
Asset requirements
RGBA texture that will override the static Diffuse/Normal Map/Specular components' texture
tiled (rows and columns)
each cell has the same dimension (e.g. 4x4 of a 512 will result in a 128x128 tile frame)
use all tiles (e.g. 4x4 will have 16 frames of animation if you fill only 15, the 16th will be rendered anyway)
Material options
Nr tiles (rows and columns)
Use smooth Frame Blending (transition from frame to frame with a fade)
Nr frames per second (play rate)
Apply to Diffuse/Normal Map/Specular Map
Use as Texture Pose (will show up in the Poses menu for the Avatar, this is great if you want to swap makeups)