Specular Mapping Component

 

Specular mapping is a component that can finely control the specular reflection on a rendered surface.

Asset requirements

  • Specular Map texture – RGBA texture. The specular map uses two channels to customize the specular behavior on the surfaces:

    • Red channel holds the specular exponent info (also known as shininess or glossiness), so it controls how blurry or sharp the specular shine is rendered:

      • higher values make the shine small and sharp

      • lower values make the shine large and blurry

    • Green channel holds the specular intensity info:

      • 0 means no specular shine

      • 255 is max shine intensity

 

Emissive – as part of the Specular component

Adds the emissive component to the surface shading. The Emissive just boosts up the diffuse color based on the specular map blue channel.

Asset requirements

  • Specular Map Texture – RGBA texture.

    • Blue channel holds the emissive intensity information:

      • lower the values – less emissive and more influenced by lighting

      • higher values – more emissive.