Specular Mapping Component
Specular mapping is a component that can finely control the specular reflection on a rendered surface.
Asset requirements
Specular Map texture – RGBA texture. The specular map uses two channels to customize the specular behavior on the surfaces:
Red channel holds the specular exponent info (also known as shininess or glossiness), so it controls how blurry or sharp the specular shine is rendered:
higher values make the shine small and sharp
lower values make the shine large and blurry
Green channel holds the specular intensity info:
0 means no specular shine
255 is max shine intensity
Emissive – as part of the Specular component
Adds the emissive component to the surface shading. The Emissive just boosts up the diffuse color based on the specular map blue channel.
Asset requirements
Specular Map Texture – RGBA texture.
Blue channel holds the emissive intensity information:
lower the values – less emissive and more influenced by lighting
higher values – more emissive.