Lighting Component
Adds lighting to the rendered model. Removing this component results in a pre-lit or unlit model that displays the diffuse texture (if the Diffuse component is added) without any shading changes.
The Animaze shader supports a maximum of 4 lights of any type: directional or omni.
Asset requirements
Geometry exported with Normals info
Geometry exported with Tangent or Binormal info
Specular Map Texture – RGBA texture. The specular map uses two channels to customize the specular behavior on the surfaces.
Red channel holds the specular exponent info (also known as shininess or glossiness), so it controls how blurry or sharp the specular shine is rendered.
higher values make the shine small and sharp
lower values make the shine large and blurry.
Green channel holds the specular intensity info
0 means no specular shine
255 is max shine intensity.
Blue channel holds the emissive intensity information
lower the values, less emissive and more influenced by lighting
higher values, more emissive.
Alpha channel is reserved for other component